UDK Realtime
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UDK Realtime - Davyjones and other characters
Thank you for many comments!
Please note that I'm not that good at English..Sorry..
Davy jones drawn in very high polygon.
Because using the Realtime Tessellation & Displacement map of DX11.
This feature is used for the Next Generation game.
Tessellation is a very high density, can not learn the polygon count to me.
However, the number of base polygon is a polygon approximately 60,000triangle.
I would like write about the Realtime SSS at a later date.
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Other personal works.
Underworld Evolution "Marcus"
I really love this creature.
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